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Vivien takes a closer look at the gaming industry and finds out what it takes to make the jump [space bar] into the video game industry.
Oct 29,2014
Whether you want to be a kickass indie developer and make the next Braid or Super Meat Boy, or it’s your dream job to work on mega franchises like Elder Scrolls or Grand Theft Auto – your career in the video game industry’s got to start somewhere.
So to equip you with the XP needed to level up in your pursuit of game development glory, we take a closer look at the industry and what it takes to make it.
What used to be dismissed as a frivolous pastime for teenage boys is now a multibillion-dollar industry.
From the humble beginnings of Pong to epic franchises like today’s Fallout and World of Warcraft, the gaming industry has grown exponentially over the last few decades, last valued at $91.95 billion in 2015.
Games are also moving well beyond the straight shoot-em-up bloodbaths we’re used to seeing.
Game mechanics are becoming more inventive (look up Framed, a comic-book game in which you flick and switch around panels to move the story along), narratives are becoming richer (check out The Last of Us if you’re not convinced a video game can rival cinematic storytelling), and developers are taking bolder risks when it comes to exploring themes and meaning. Take A Song for Viggo for instance, a heartbreaking game that deals with grief, depression and guilt, taking place seconds after you unintentionally kill your own son.
Games are clearly catering to a more sophisticated and discerning audience, and so they should, because (in Australia anyway), the average age of the video gamer is 32 years old.
What does this mean for you? It’s an exciting time to [space bar] jump into the industry!
Lots of people make the mistake of thinking that to work in video games you’ve got to be some sort of programming wunderkind.
While being able to code is important, there are other jobs that are just as crucial to the development of a video game.
This is where game ideas are first conceived. Game designers are the visionaries on the team – they set up the rules of the world, decide how the game is structured and how it’s meant to be played. Depending on the scale of the project this might be one person or a whole team.
Interested in studying game design? Check out this Bachelor of Games Development.
The look and feel of a game, the aesthetics of the world you explore and the characters you play all come down to the art department.
Want to build worlds and characters from scratch? Check out this Diploma of Screen and Media (Game Art and Animation).
These guys are the technical masterminds behind a game. There are a lot of different disciplines under the coding umbrella, so if you’ve got the skills there’s room to move about.
Keen on learning how to code? Consider this 13-week Object-Orientated Programming in C++ course or Certificate IV in Programming.
But of course, it’s not just code and art that makes a game great.
Want to become a sound engineer? Consider studying this Bachelor of Audio.
It really comes down to what discipline you specialise in and how much experience you have, but the stats below will give you an idea of how much you can expect to earn.
In 2014, Gamasutra polled 4,000 game developers worldwide and collated the average salaries per profession:
Ask this question to any of the bigwigs from development studios and they’ll all tell you the same thing.
To get a foot in the door you need: passion, experience and a killer portfolio.
The cardinal sin a lot of developer hopefuls commit is not spending enough time on samples of their work.
‘Ultimately I look more at their portfolio of work than their CV,’ Oli Christie, founder of Neon Play studios told IGN. ‘We need to see what a candidate can do.’
Rhodri Broadbent, co-founder of Dakko Dakko agrees. His advice to wannabe game designers is to ‘make stuff, make stuff, make stuff.’
‘Knock up demos and concepts, get things moving on screen. The most important thing to do is try,’ Broadbent told The Guardian. ‘It’s invaluable experience as well as demonstrating initiative, passion and intent to learn.’
So that means you don’t have to bother with uni or a course, right?
Well, not exactly.
‘For newcomers a degree is definitely helpful, especially if you are looking into mainstream games,’ co-founder of Nyamyam, Jennifer Schneidereit also told The Guardian.
‘A lot of companies are looking for candidates with a solid education background and passion.’
If you’re interested in becoming an animator, and want to work on producing game art, CG Spectrum is the perfect study option. CG Spectrum is the brainchild of two animators who wanted to provide students with access to the industry’s best artists. CG Spectrum tutors have worked on world-class titles such as Assassin’s Creed, Batman: Arkham City and Resident Evil: Operation Racoon City.
The Australian gaming industry is growing, and there are a lot of emerging networks and events helping to nurture home-grown talent.
PAX Australia, for instance, is a fantastic opportunity for n00bie game designers to network with seasoned experts, showcase their work, and gain valuable advice from industry insiders.
‘There are a lot of exciting and creative indie games being developed at present,’ says Guy Blomberg, PAX Australia Content and Community Manager. ‘We are proud to be able to showcase as many as we can at PAX Aus this year.’
Sebastian Perri, AIE’s Incubator Coordinator agrees.
‘For recently graduated developers to show off their ideas and make themselves known is fantastic,’ Perri says.
PAX Australia is being held in Melbourne over three days, 31 Oct to 2 Nov, so get along and speak to some professionals, or kickstart your career with an online course today.
Level up with an online course in games design
Viv is a writer who enjoys researching and writing about creativity, how the human mind works, and neuro processes. She values creativity above all else and admires people who pursue their career dreams, no matter the sacrifice. In her spare time, she binges on HBO shows and epic fantasy novels.